Latest Posts by Pixel Ghost
In celebration of the Artemis II mission, we've launched a Voidblazers sale for the next 10 days!
While the Artemis crew is traveling further than any human has ever been, why not pick up our #Playdate game for the lowest price it's ever been?
Get Voidblazers at 50% off: tkers.itch.io/voidblazers
Devils on the Moon is out now on Catalog!!
Themed on the astrologically Occult, this single board VG-Pinball won 🏆️ Most Anticipated Game of 2025 at the Playdate Community Awards!
Flip your way through 3 different zones and discover over 50 different demons to summon!
😈 play.date/games/devil...
I'll let you take your judgement on whether this is still worth looking at but wanted to add the context in case it's useful (The AI disclosure is soooo small and doesn't say much).
Hey! For what it's worth, we started this project on Lua instead of Pulp & my brother was involved in creating the engine from scratch. He then unfortunately had to bail the project so I am using Claude to help me with some bugs & help me understand how to tweak some of the engine. Hope this helps!
"Developed by Pixel Ghost, Deja Vu PD is an officially licensed remake that brings the classic MacVenture detective story to Playdate with updated controls, a redesigned interface and a brand new soundtrack — while keeping the puzzles, atmosphere and mystery fans remember."
Paco & Lily is now available on Playdate Catalog! Hop around, talk to critters, and plan a romantic evening by the pond 💚 play.date/games/paco-l...
In Deja Vu PD, the design philosophy is rooted in a smoother player experience and progressing to finish the game. Can't wait to show you all more soon!
Check out the announcement trailer: www.youtube.com/watch?v=_s5e...
And wishlist now: play.date/games/deja-vu/
#indiegamedeveloper
Finished Pieced Together by @glowfroggames.bsky.social. What a lovely story and experience. It made me feel all warm and fuzzy by the end. Loved it!
In Deja Vu PD, the design philosophy is rooted in a smoother player experience and progressing to finish the game. Can't wait to show you all more soon!
Check out the announcement trailer: www.youtube.com/watch?v=_s5e...
And wishlist now: play.date/games/deja-vu/
#indiegamedeveloper
Thanks! A big part of the design philosophy was knowing that most Shadowgate PD players didn't get very far...I want people to finish DVPD so reducing friction was important. I wondered whether it'd feel too simple at first but we had some great feedback in testing!
One of the biggest changes in Deja Vu PD is how verbs work. In classic point-and-click games, you pick a verb then test it on a subject. In this @play.date version, you click the subject and see available options. It’s faster and helps players make more progress on a handheld!
#indiegamedeveloper
In a good adventure game, the challenge should be a sort of big-picture understanding of the world, how its systems work and what your goal is.
By limiting the scope of the player's actions to only what it might be useful to do, you let them get to that big picture understanding more quickly.
I hope so! Plus I think there are less unfair losses unlike Shadowgate which is savage from like the 2nd room :-D
Thanks! A big part of the design philosophy was knowing that most Shadowgate PD players didn't get very far...I want people to finish DVPD so reducing friction was important. I wondered whether it'd feel too simple at first but we had some great feedback in testing!
One of the biggest changes in Deja Vu PD is how verbs work. In classic point-and-click games, you pick a verb then test it on a subject. In this @play.date version, you click the subject and see available options. It’s faster and helps players make more progress on a handheld!
#indiegamedeveloper
Also in development for Playdate! 💪
Yeah it feels like that’s where my coding limit really lives too 🤣
I need to make a Pulp game soon…Working in Lua and Godot is fine but I need a Pulp outlet…
In Deja Vu PD, we wanted to replicate the Mac inventory screen and go one step further from Shadowgate PD. So you can place items wherever in the briefcase, rearrange, change pages etc. It works reeeeally nicely.
Wishlist now: play.date/games/deja-vu/
#indiegamedeveloper #gamedev
I've made a Bluesky Starter Pack for Playdate folks in the UK, open to devs, fans & enthusiasts alike! 😊
Hoping it'll give greater awareness of who's about and help collaboration! 💛🖤
go.bsky.app/P9kDQ7q
Follow along and let me know if you want adding! 🙌
#Playdate #PlaydateUK @play.date
In Deja Vu PD, we wanted to replicate the Mac inventory screen and go one step further from Shadowgate PD. So you can place items wherever in the briefcase, rearrange, change pages etc. It works reeeeally nicely.
Wishlist now: play.date/games/deja-vu/
#indiegamedeveloper #gamedev
Playdate games to check out before the Catalog's 3-year anniversary sale ends! Including mine...Crankstone! 🤠Thanks Engadget! 🙏 www.engadget.com/gaming/playd... #playdate
Yeah it's a game designed for trial and error and learning enough about how the whole game works and then almost going in for "the final run" to finish it all knowing how the puzzles work. Different times when we had less games and more time :-D
During the @play.date Community Awards, we just announced that Deja Vu PD is coming to the Playdate this year! We're developing the game in Lua, reimagining the point-and-click adventure from the ground up. More news soon!
www.youtube.com/watch?v=_s5e...
#indiegamedeveloper #gamedev
The Catalog page has now also gone live so you can wishlist too! play.date/games/deja-vu/
That’s the plan for this game! I found a lot of people bounced off of Shadowgate PD so I wanted to try and find design choices to make sure players can get through Deja Vu 👌