This account has blown up in a way I never intended. I've got strangers assuming wild things about my character, and speculating on me being responsible for future death threats, so I'm just gonna bow out.
I wish you a Merry Christmas, a Happy Hanukkah, or just a nice end to the year. Take it easy.
Latest Posts by SLOP DETECTED
AI Generated Content Disclosure The developers describe how their game uses AI Generated Content like this: Some AI tools were used to help with early ideation in the development process. AI tools were also used to assist in up-rezzing our portraits and adding facial animations. Final assets were all painted by artists. We have not replaced any developers with AI and believe that talented people lie at the heart of exciting games.
STORMGATE
READY OR NOT
(no steam page disclosure)
AI Generated Content Disclosure The developers describe how their game uses AI Generated Content like this: The artificial intelligence used in our game is an AI for voice recognition, some of the images, and soundtrack.
LOST LULLABIES: THE ORPHANAGE CHRONICLES
As the first (mobile) game to equip NPCs with an artificial intelligence engine, Sword of Justice delivers an adaptive AI NPC ecosystem powered by DeepSeek and NetEase’s proprietary AI system, to bring real-world daily interactions to life. Tens of thousands of NPCs possess unique identities and memories to intelligently respond to players' actions based on their own personalities and experiences. AI NPCs truly embody "flesh, blood, and consciousness"—they remember players' words and actions, delivering authentic intelligent responses through deep learning. Your choices and deeds shape the NPCs' life in the game world, redefining the gaming experience as they become vivid companions breathing alongside you in the bustling Wuxia world.
SWORD OF JUSTICE
(no steam page disclosure)
AI Generated Content Disclosure The developers describe how their game uses AI Generated Content like this: Throughout the development of our game, we may leverage AI-based tools to assist our team in content creation. Please rest assured that what you see in the game reflects the creativity and hard work of our team. Examples may include pictures and/or posters used in some of our environments.
THE OUTLAST TRIALS
AI Generated Content Disclosure The developers describe how their game uses AI Generated Content like this: The Last Night's city is split in half—a stark contrast between the "old world," resembling our society today, and the "new world," an AI-designed, optimized, and meticulously run district. Given the game's premise and the city layout, we intentionally use generative AI to conceptualize unique architectural patterns and details for the new district. These AI-generated designs reflect the efficiency and alien logic of a world shaped by AI. However, every piece is carefully redrawn in pixel art by human artists to ensure consistency with the game's handcrafted aesthetic and visual identity.
THE LAST NIGHT
AI Generated Content Disclosure The developers describe how their game uses AI Generated Content like this: This game used AI to help quickly iterate through designs for some UI elements using our own artwork as a baseline. AI is also used to help translate the game.
SINS OF A SOLAR EMPIRE 2
The user is a Falcom fan who live-tweeted the shareholder meeting.
x.com/Umisuika/sta...
I posted this because the devs themselves are calling it AI.
AI Generated Content Disclosure The developers describe how their game uses AI Generated Content like this: Pre-generated voice cloning/Text-To-Speech where it makes sense creatively. Placeholders will be replaced by real voice acting as development continues.
JUMP SPACE
AI Generated Content Disclosure The developers describe how their game uses AI Generated Content like this: Some graphic assets used in this game and its marketing materials were created with the help of generative AI tools. These primarily include the cartoon-style images, such as perks, characters, and items.
SLYDERS
AI Generated Content Disclosure The developers describe how their game uses AI Generated Content like this: The character voices used in the game were generated by artificial intelligence.
LIAR'S BAR
AI Generated Content Disclosure The developers describe how their game uses AI Generated Content like this: Music: AI was used to generate the initial tracks, but every song was then heavily edited, rearranged, and mastered by a human. Nothing went straight from the algorithm to your headphones.
MY WIFE THREW OUT MY CARD COLLECTION (SO I BOUGHT A DUMP TO FIND THEM ALL)
Will make a post, thanks!
Screenshot of an emblem of a man holding a gun framed inside a snowflake. He has three fingers on his right hand, and a thumb for an index finger. The gun also appears to have two barrels fused through each other.
Screenshot of a store page showing obvious genAI images created by a user that were allowed to be in the game.
BATTLEFIELD 6
Text reads: AI Custom Illustrations Beta Utilizes AI to generate in-game illustrations of the player's character to be used in quest dialogues
MAPLESTORY
maplestorywiki.net/w/MapleStory...
Correct.
People are able to complete fetch quests by just saying the item is right there in their hand.
AI Generated Content Disclosure The developers describe how their game uses AI Generated Content like this: AI assisted with early art concepting. Every piece of final in-game art is handmade by the developers.
Steam forum post from the devs. Text Reads: Hey there, appreciate the concern and sorry about the confusion over our initial AI disclosure. To be clear: there are no AI assets, art, or writing in Asbury Pines -- all of it is hand-crafted by the developers. We used AI to concept/brainstorm some ideas for our art (like what would snail stables look like). I don't know if that means we need to put an AI disclosure, but we felt it's more respectful to the community to be fully transparent rather than not.
ASBURY PINES
ONCE HUMAN
(no steam page disclosure)
AI GENERATED CONTENT DISCLOSURE The developers describe how their game uses AI Generated Content like this: Our primary use of generative AI is for internal communication: we made a bot called InfoSage which helps us search our documentation, notify others of interesting discussions, and look through recent changes to pinpoint when bugs occurred. Our developers can choose to use generative AI as part of an iterative exploratory process, but the decision of how and when is left up to individuals, and the final product always reflects the creativity and expression of our own development team. No people have been replaced by AI. This includes artists and engineers on our team, voice actors, localization, or other roles.
CLOUDHEIM