Significant road improvements, added placeholder spider lairs, ancient vaults, fairy forts, goblin boroughs, sage hut, witch's cottage and sage's retreat . The world map is suddenly really populated! Need to get better models in but happy with progress :D #gamedev #indiedev #indiegamedev #tbs #anime
Latest Posts by Solo Waterford Game Dev
Finally added in a road network! My scripts for populating it need a lot of tuning as I see some duplication and I need to generally clean it up, but great to finally have roads! #gamedev #indiedev #indiegamedev #tbs
I can certainly see why on the images, cheers for sharing. Always love seeing how others tried at this genre 😁
The new fort model is now in place on the map, getting rid of that old junky one, now a proper hex shaped one with a banner and some torches and what not :D #gamedev #indiegamedev #indiedev #tbs
Added in some particles to the wizard tower to try give it a little more of a magical feel :D a lot to learn with all this stuff but should help bring a bit of life to some things! #gamedev #indiegamedev #indiedev #tbs
I now have the wizard tower spawning on the world map :D Currently about 45 Dungeons around the world from E to S class, and 27 Wizard Towers. Next up is the witches hut! Slowly the world map gets populated :D #gamedev #indiedev #indiegamedev #tbs
Good progress today! I have my start location, am E Rank dungeon nearby, we can found the guild and hire our secretary (5 options). Some bugs to fix but then on to actually hiring adventurers and the real fun begins :D :D #gamedev #indiedev #indiegamedev #tbs
Haha yeah I am terrible with that stuff. Keep up the good work 😊
That's awesome! 😁
Did you get that from an asset? Lovely UI! 😁
I really need to get better at using design patterns from the start hehe. Was way too many inspector references all over the place causing issues, now switching to proper use of singleton, and a few other patterns. Should make the code more maintainable :D #gamedev #indiedev #tbs #indiegamedev
Got the initial campaign load working, yay, progress. Player picks a starting location in the main menu, loads into greeting and puts them over the selectable start location to build the first guild #gamedev #indiedev #indiegamedev #tbs
Adding in new hex shaped locations to better sit on my tiles and make things all a bit more consistent :D #gamedev #indiedev #indiegamedev #tbs
Added 40 dungeons now spread across the world map with varying difficulties, rewards and so on. Needs balancing and so on but big progress for the adventurers :D #gamedev #indiedev #indiegamedev #tbs #solodev
Finally managed to get my world map skeleton back rendering with all of the changes I have made of late while refactoring. Pretty barren looking but great to have them back, now to get the campaign start working :D #gamedev #indiedev #solodev #tbs
Finally adding in lots of logic relating to parties travelling through dungeons. Next step is to make it more visual :D #gamedev #indiedev #indiegamedev #tbs
Added main menu logic to choose starting location and added all of logic in to handle starting the new campaign when loaded. Now to connect these 2 parts and the campaign craziness begins :D #gamedev #indiedev #indiegamedev #solodev #anime #tbs
Finally got Receptionist logic working. A key part of any isekai adventure :D Needs a lot of tidy up but should offer players different playstyle support options :) #gamedev #indiedev #indiegamedev #tbs #anime #solodev
Currently working on the starting locations and guild receptionist selection, main game finally coming together 😁
Why no give an ol wishlist if you like what you see? 😉
store.steampowered.com/app/4134790/...
#wishlistwednesday #gamedev #indiedev #indiegamedev
Hey all! The latest build recording is here for my little game. A main menu and loading screen, plus various other small tweaks and a whole lot under the hood! Slowly coming together :D
If you like what you see, do wishlist!
store.steampowered.com/app/4134790/...
#gamedev #indiedev #indiegamedev
All of the purchase blacksmith recipe logic is now in place so players can now purchase recipes for crafting later.
If you like what you see, why not give an ol wishlist (page needs a lot of work hehe) :D
store.steampowered.com/app/4134790/...
#gamedev #indiedev #indiegamedev #tbs
Good progress with the library, allowing the player to acquire new spells/boosts for adventurers. Already thinking it may be a bit OP 😅
If you like what you see, do wishlist on (page needs a lot of work hehe): store.steampowered.com/app/4134790/...
#gamedev #indiedev #indiegamedev #tbs #anime
Added a very basic Training Ground to the Guild Management. Allows the player to invest in passive improvements for the Adventurers. Needs improvement.
Finally added the game to Coming Soon. Needs a lot of work (and trailer): store.steampowered.com/app/4134790/...
#gamedev #indiedev #indiegamedev
Latest build with loads of little additions. Reconnected my main menu with the tutorial, and made loads more fixes and so on :D #gamedev #indiedev #indiegamedev
Lots of progress this weekend! Added in the Fog of War from the campaign map into the tutorial, added item ranks and showing on UI, fixed lots of little bugs and made big market updates under the hood. A productive weekend :D #gamedev #indiedev #indiegamedev #solodev #tbs
Finally getting around to unifying the market UX with the other panels that pop up so it is consistent. Needs more work but glad to be rid of that completely different formatted screen :D #gamedev #indiedev #indiegamedev #tbs
Latest build is now done. Huge refactor under the hood, various minor bug fixes/ux fixes and some additional tutorial tweaks. Feels like progress :D Looking forward to when I can get people to try it out! #gamedev #indiedev #indiegamedev #tbs #solodev
Before going further, I decided to stop and do a big refactor of 3 classes that were growing far far too large. 3 files are now nearly 40, shoulda done this sooner hehe 😅 #gamedev #indiedev #indiegamedev
A good weekend for progress! Lots of UI fixes (button/panel size inconsistencies, etc), extra character popups, movement speed, and reduced build size by atleast 20% by removing old assets unused :D #gamedev #indiedev #indiegamedev #tbs
Super, sounds good. I will post here when ready for some testers and share then so 😁.