Oof, harsh take 😅
But hey, as long as the dev’s building the real thing by hand, who cares if the trailer’s got a bit of AI sparkle? It’s the final game that counts! But yes, you’re right, I’m a very bad developer 😅
Latest Posts by Tory Games ⚢
Hey hey my dear friends! 😄
Today I got an invite to Sora 2 — and of course, I couldn’t resist! 🎉
Here’s a teaser for *Road Citizen*, AI-generated version — starring me! 😉
#IndieGame #GameDev #SoloDev #IndieDev #Unity3D #GameDesign #Devlog #IndieGameDev #IndieGames #GameTrailer
he will have a chance to take revenge))
Summer’s almost over — I think some fresh progress will be rolling out soon 😄
I bought a new asset — now the vehicle looks like this 😄
I get that question a lot 😅
It’s actually short for my name, Viktoria — I just swapped the “i” for a “y”.
Funny coincidence: “Tori” also means “bird” in Japanese, so it stuck with me that way too 🕊️
Probably yeah 😄 Any game that throws in a six-wheeled APC instantly gives off Mass Effect vibes! 🚀
It’s just amazing 😄 The biggest plus is that it runs on iPad — sculpting with a pen feels super natural and comfy. Honestly, I didn’t expect it to be this fun!
You know, Gravity Sketch VR is just brilliant?
Just practice runs, nothing more 😅 My humble baby steps into 3D modeling — but hey, every spider’s gotta start somewhere! 🕷️✨
Hello my dear ❤️
Summer’s in full swing, and I’m lazy 😅
Moved the game to Unity 6.1, fighting world streaming & heavy VFX 💪 Learning Nomad Sculpt for future assets.
Here’s my first spider 🕷️
Thanks for staying — you’re my core community 🔥🖖
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And respect for going the pure C+ route with raylib that’s some real “closer to the metal” dedication. Unity spoils you with tools, but building from scratch gives you that direct control
Do you lean more toward making retro-styled projects with raylib, or are you pushing it into modern territory?
let's say thank you that at least they don't fly 😉
oh my god this is so cute)
Thank you! 🤩
I’m having way too much fun with those bug explosions — nothing like a little pixel confetti after a good hit 😎🚛💥
Aww, thank you! 😊
And hey, “crusty posts” have their own charm — they tell the story just as much as the shiny ones.
Glad you’re enjoying the sci-fi vibes, it means a lot coming from a fellow fan! 🚀
could it be this? 😉
Haha same! Half the fun was treating the terrain like a stunt park — boosting off cliffs, barrel rolling into enemy camps, somehow landing upright like nothing happened. Pure chaos science 😄
Yes! That’s such a brilliant comparison.
You don’t upgrade the tool — you adapt. Whether it’s a creaky six-wheeled tank or a half-dead warrior in rags, the magic is in learning to work with the flaws, not against them. That friction creates meaning 💪🖖
Exactly! The Mako was like space exploration with extra personality 😄
It wasn’t perfect, but that unpredictability made it feel alive — like you were taming the terrain, not just driving over it. I miss that kind of design honesty!
That means a lot, thank you! 💛
I’m definitely working toward locking in a theme that feels both iconic and true to the world I’m building. I’ll absolutely keep you in mind — your support really lifts the sails! 🚀
Oh wow — that brings back memories! 😄
Bamzooki creatures were wild… a perfect mix of chaos and charm. Definitely an underrated inspiration for procedural weirdness!