List of recommended third party plugins for Unreal Engine, curated by Cade.
https://github.com/CadeEvs/UnrealThirdPartyPlugins/
#UnrealEngine
Latest Posts by Brian E.
Omg, that's next level terrible. 😩
This might just be the biggest 3D game made with #GodotEngine, releasing tomorrow:
store.steampowered.com/app/1963610/...
This post has no hashtags…
If it reaches you, you were born to go on a fantasy adventure 🏕️
You were able to find another job in the state of this industry?! 👀🙃
Well earned vacation no doubt!! Enjoy your time off, maybe consider taking 2 weeks. 😉
Can't wait to hear what's next for you!
Looks like Palia's April Fool's bobble head buff! XD
Oh wow, have fun, good luck!! 🍀
I don't think people understand how hard it is to work in the video-game industry right now. If you've been laid off, it can take months if not years to find new work. If you haven't been laid off, you're anxious that you will be laid off.
This week's column: www.bloomberg.com/news/newslet...
Hey, they don't call it bean water for nothing. ;)
Other solution being adding a custom natvis directory for Rider to search through.
But that works if you only use one MSBuild toolchain across all of your projects. Unless it's able to differentiate versioning.
Other solution being copying the VS natvis file into an appropriate directory that Rider can find. rider-support.jetbrains.com/hc/en-us/com...
This one arguably a more minimal change, since you're not changing an entire toolset. But changing the toolset is pretty fast and easy. Hmm.
Filed here: youtrack.jetbrains.com/issue/RIDER-...
I'm going to poke JetBrains and report this as a bug, it's pretty annoying this doesn't work.
I'm all for using their MSBuild tooling. But if their tooling doesn't work with the rest of their tooling, it's not a viable solution yet.
Found here: rider-support.jetbrains.com/hc/en-us/com...
But also, don't forget to check your logs for natvis issues!
Mine showed up in Rider's Tail log: Help > Tail Log in Console
#JetBrains Rider #gamedev C++ tip!
❌On Windows Rider auto-selects its MSBuild, which is incompatible with Natvis lookup, which means variable watch view for complex data structures doesn't work properly.
✅Select VS's MSBuild, then restart your debugging process, your natvis should now be loading.
when you really think about it, the true value of video games is in laying off thousands of the people who make them at regular intervals in order to increase shareholder value 🥰
I have a personal backlog of 227 tasks on Todoist, (includes stale recurring). Total future/ongoing tasks is roughly 400. With more in both cases on Google Keep, etc.
Too much. AGhhhhh.
At least my tasks are tracked & offloaded (#lifeprotip) so my brain isn't constantly overwhelmed.🤪
You can search for 19.0.3 on the support page to download from them: www.blackmagicdesign.com/support/fami... You just have to register to download it, but afaik you can use a fake email.
Free version *used* to allow third party plugin installation, but new version locked that down so you have to pay, b/c people were "taking advantage" by avoiding having to use built-in paid functionality.
So if you can't pay and need to use free, grab Resolve 19.0.3 and prior, not 19.1 and up.
What's this? Info on Unreal's next-generation terrain solution? 👀
Full 3D, enabling overhangs and tunnels?!
Multi-user non-destructive modifiers, and it can still import heightfields?!
Both Nanite and trad LODs 🤯
dev.epicgames.com/community/le...
Holy cow, SKATEBIRD is on sale? No way! 💳
store.steampowered.com/app/971030/S... #indiegame #gaming
(okay I haven't played it yet, only just ordered, looks cute tho)
100%.
I know it's a state-by-state issue, but I'm pissed off @governor.ca.gov Newsom vetoed CA state-wide RCV. The two party system is a huge fucking problem, we need something like RCV nationwide ASAP.
We've added two extra hitch types to The Great Hitch Hunt article: "UI Widget Hitch" and "Text Hitch", written by my coworker @codyjero.me. Go check it out!
dev.epicgames.com/community/le...
wow we are arriving at the exact situation every single person imagined within one second of seeing their first robot dog
(He is on BSKY btw if you're not already following: bsky.app/profile/eric... )
New blog post: A Decade of Slug
This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain.
terathon.com/blog/decade-...
Hot damn, Eric Lengyel is releasing the patent on the Slug algorithm to the public domain, and providing an implementation. This is very exciting !
terathon.com/blog/decade-...
Digital Foundry: Hands-On With DLSS 5: Our First Look At Nvidia's Next-Gen Photo-Realistic Lighting www.youtube.com/watch?v=4Zlw...
Huge set of tips from (https://twitter.com/flassari If you can read through and remember even half of these you'll be a much better Unreal engineer.
flassari.notion.site/UE-Tips-Best-Practices-3...
#UnrealEngine