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Latest Posts by Olof Næssén

Our game editor.

Our game editor.

Here is a screenshot from our editor for our #nes game. We have made a custom editor which increases iteration speeds a lot. It's just a matter of placing stuff, assemble a rom and play!

#nesdev #homebrew #gamedev #indiedev

1 day ago 37 7 0 0
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I've started to make proper levels in our #nes game. It's quite fun but also challenging, as we are not doing a conventional platformer and need to invent a good formula for levels. I use greyboxing until I have something fun.

#gamedev #nesdev #homebrew #indiedev

1 day ago 21 7 0 0

The idea is to only place them at certain points where they are not interfering.

4 days ago 0 0 0 0
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Today I've worked on collision in the over world of our #nes game. We use 16x16 tiles so the grid is quite blocky. By adding special tiles that nudge the player it makes the navigation much smoother as you don't get stuck as easily. Works really well!

#nesdev #homebrew #gamedev #indiedev

4 days ago 53 11 3 0
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I haven't update in a while, but our next #nes game is progressing nicely. I've been working on the first boss. There's polish left but I'm pretty happy with the base concept as I don't think it feels too static, which is often the case with bosses on the nes.

#nesdev #homebrew #gamedev #indiedev

1 week ago 97 16 0 1

Today one of my kids proudly told his brother, "Daddy showed me a life hack!". You might be curious what the hack is? To button up a pair of jeans. I feel the bar for life hacks has gotten surprisingly low...

3 weeks ago 2 0 0 0

I got a new computer today so I could migrate to Windows 11 and oh my God it's been painful. I've had several Windows 11 bugs (with crashes) and getting back to a similar state as with my Windows 10 machines seems impossible. Is it not possible to get Visual Studio 2022 anymore?

1 month ago 1 0 0 0

Very cool and inspirational. I should do the same when our upcoming game is available.

1 month ago 1 0 0 0

Super cool there is a Mega65 version. An instant purchase for me!

2 months ago 1 0 0 0

I've finally found a good use case for AI, to help me configure Emacs!

3 months ago 1 0 0 0
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There are 5 NES games back in stock at the Homebrew Factory US store! 🇺🇸

- Nebs 'n Debs
- Basse Def Adventures
- Lizard
- Changeable Guardian Estique
- Data Man

➡️ usa.homebrew-factory.com/11-nes?q=Ava...

Steel Legion and Micro Mages are also being assembled for a restock soon.

3 months ago 21 9 0 1
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My best photo this holiday. Snow storm approaching from the sea.

3 months ago 2 0 0 0

I hope they at least fixed the problem of not being able to join during cutscenes. If I recall correctly that was the most confusing part.

3 months ago 1 0 1 0

Yeah, Monster Hunter has the worst ux ever. I remember trying to play coop a couple of years ago with a coworker and we had a hard time figuring out how. Considering our professions it was quite laughable.

3 months ago 1 0 1 0

And with 192, every pixel really counts. It was a blast to work with and definitely made me approach art differently.

3 months ago 0 0 1 0

Good choice! I thought a lot about resolution for a SNES like game a few years back and settled on 336x192. For none widescreen I would definitely go with 256x192.

3 months ago 0 0 1 0
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As it's Christmas I've changed the palette to get snow. It's fascinating how much a simple palette change can do.

You also see me testing collisions for entities by dropping a coin on punches. Not single frame drop in sight!

#nes #nesdev #gamedev #homebrew #indiedev

3 months ago 25 7 0 1

Haha, yes, seems like that is the case!

3 months ago 0 0 0 0
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Just finished watching Terminator with the kids. They liked it a lot so tomorrow we'll move on to Terminator 2.

Also, I had no idea the T-800 model is powered by a 6502 like processor. Pretty funny.

3 months ago 3 0 2 0

Nice video indeed! Interesting thing, testing colours on real hardware with a flat screen is enough for me to realize I need tweaks. There are a lot of colour combos that work fine in an emulator but look awful on real hardware. The end result usually gets better in both setups as well!

4 months ago 0 0 0 0
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I haven't posted an update about our #nes game in a while, but things are progressing nicely. I'm currently working on a shop. Money will play a vital part of the game to get items to access new areas as we plan to add some light RPG elements.

#nesdev #indiedev #gamedev #homebrew

4 months ago 37 10 1 0

It's a great feature. Used it recently to fix a rendering glitch where a bank switch happened mid frame every 10 seconds or so. Without rewind it would have taken so much longer. We are so spoiled with debugging features in Mesen.

4 months ago 5 1 0 0
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Got my Multisystem 2 in the mail today from @heber-limited.bsky.social . I've been looking forward to the Multisystem 2 more than Switch 2, and so far it does not disappoint. I'm quite blown away by the form factor and it looks much better in person than I thought!

6 months ago 5 0 0 1

Looks amazing!

6 months ago 0 0 0 0
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I've been doing a lot of work with the overall framework of the game lately, such as adding a save system, menus, progress displayed on the map for levels etc. It's fun as it makes the game feel more real.

#nes #nesdev #homebrew #gamedev

7 months ago 15 6 0 0
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This week I've worked on the over world from where you enter levels. I've decoupled levels from entities which means I can have a lot of levels in a screen as they no longer take up entity space. What you see is one biome and the plan is to have several.

#nes #nesdev #gamedev #indiedev #homebrew

7 months ago 30 7 0 1

Game looks awesome! It's a pity I don't own a master system.

8 months ago 1 0 0 0
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After a summer holiday break I'm back with #nesdev. Today I've added a charge punch that makes it possible to destroy bigger and harder blocks but could also be used for stronger enemies. I'm leaning towards the skill being an upgrade you don't have at the start.

#nes #homebrew #gamedev #indiedev

8 months ago 44 6 0 1

The reason to get one for me is the convenience of HDMI to be honest. I have original C64s and a reloaded, but they are getting harder to connect and I've never found an upscaler that doesn't do more harm than good. I have a 1084, but the kids complain it makes a high pitch noise I cannot hear...

8 months ago 1 0 1 0

I think the price, as you say, is really good. I've been thinking about getting an Ultimate64 board for a long time and this seems to be a good way to get one. Plus I don't need to salvage a keyboard nor get a new case (although I already have a spare case from icomp).

8 months ago 2 0 1 0