Lighting in Unity in 10 minutes, 1 hour, and 1 day💡✨
Join us live tomorrow as we speedrun interior and exterior lighting workflows to show you how to level up your look, no matter the deadline!
📅 April 9th | 12pm ET / 9am PT / 5pm GMT
🔗 Set your reminder: on.unity.com/LightingLive...
Latest Posts by Unity3D
Unity and Meta Extend Multi‑Year Partnership to Power Next‑Generation VR Experiences 🤝
Learn more: on.unity.com/MetaPartners...
We just got an early look at some of the #MadeWithUnity titles featured in this showcase 👀
All we can say is trust us, you don’t want to miss it…
Need tooltip functionality?
Learn how to add it fast with Unity’s UI Toolkit in this quick tutorial.
👉 Watch more: on.unity.com/UITooltipsPo...
#GameDev #UIToolkit #UnityTips
Take control of your in-game economy 📈
Unity IAP is expanding to give studios more autonomy over their revenue streams than ever before. From production-verified tech with partners like SciPlay, we’re building the tools you need to manage your in-game commerce.
🔗 on.unity.com/ProductionVe...
ICYMI: Unity 6.4 is here with workflow improvements, graphics updates, optimization features, and more ✨
From ECS now as a core package to improved Build Profiles, Grid and Snap tools, and Mesh LOD previews, we broke down what’s new in our latest video.
🔗 Watch the full video: on.unity.com/New6_4
We’re excited to welcome @unity.com as an official partner of the LAGS Game Jam!
We’re kicking things off with a Unity Day on our Discord, where jammers can access mentorship sessions with Unity experts.
And there’s more to come, we’re incredibly excited about this collaboration!
🤝❤️
Ready to break through the noise with your game? 📣
Alyssa Kollgaard, COO of @akuparagames.bsky.social, shares an indie publisher’s perspective on overcoming the challenge of discoverability and the attention economy, and why they prioritize Unity for seamless porting.
🔗 on.unity.com/Akupara
What’s hiding in the fine print of a publishing contract? 📃🚩
Join us live tomorrow with Alyssa Kollgaard (@akuparagames.bsky.social) and René Otto (DeviantLegal) as they dive deep into common publisher red flags.
📅 April 2 | 12 PM ET
🔗 on.unity.com/PublisherRed...
#LiveWithUnity
How has Albion Online dominated cross-platform play for 10+ years? ⚔️
Go behind the scenes with Sandbox Interactive to see how they use Unity to power consistent massive PvP battles across mobile, desktop, and console while maintaining a single core feature set.
🔗 on.unity.com/AlbionOnline
Let’s build a better Unity 6.5 together 🛠️
Check out the Unity 6.5 beta, report an original bug, and enter the sweepstakes for a shot to win one of three GPUs. The submission deadline is June 1st, 2026.
👉 Learn more: on.unity.com/6_5BetaSweeps
60 fps at 500 km/h? 🏎️
Check out our deep dive into the tech behind #GearClubUnlimited3.
From a custom rendering pipeline to scaling ray tracing across platforms, learn more on how Eden Games balances visual fidelity and performance.
🔗 on.unity.com/GCU3
#MadeWithUnity #Unity
Want to see how music drives the world of RPGs? 🎶
Join us live with the team behind Fretless tomorrow as they dive deep into their unique music system!
📅 March 26 | 12pm ET / 9am PT / 5pm GMT
🔗Set your reminder: on.unity.com/fretless
#LiveWithUnity
How do you follow up a game with 4.5B+ downloads? 🚇✨
By mastering Unity’s Project Auditor and Memory Profiler alongside custom profiling tools and Addressables, SYBO expanded device support on Subway Surfers City by 5.9 times.
🔗 on.unity.com/SYBO | @subwaysurfers.bsky.social
Supporting 32 players with infinite customization on mobile isn't easy, unless you have the right architecture 🛠️
See how the Toca Boca team used Unity’s BatchRendererGroup API and Burst jobs to build a custom rendering backend for performance and scale.
🔗 on.unity.com/TocaBocaBlog
#MadeWithUnity
“How do you keep track of everything?”
In this guest blog, @chrisbodegard.bsky.social breaks down the dialogue systems, Story Variables, and ink pipeline behind Esoteric Ebb, a narrative focused CRPG built in Unity.
🔗 on.unity.com/Ebb
#MadeWithUnity @rawfury.bsky.social
We can't wait to start building ⚒️
Our Unity AI Beta will allow you to leverage your choice of third-party agent inside Unity via the AI Gateway or an MCP Server to communicate with Unity from elsewhere, like your preferred IDE.
#Unity #UnityAIGateway #MCP #GameDev #UnityProductUpdate
Don’t miss out on the action 🎬
Whether you’re on the ground in San Francisco or following GDC online, join us tomorrow for some highlights from the event so far!
📅 March 12 @ 9am PT / 12pm ET / 5pm GMT
▶️ on.unity.com/LivefromGDC
#LiveWithUnity
We’re excited to announce that we are bringing official Steam support to Unity 🤝
#Unity #Steam #UnityEngine #GameDev
Our Unity AI Beta will roll out with integration with the Profiler, so you can now analyze captures with AI to understand what's causing performance issues in your game.
More details in our full Product Update: on.unity.com/ProductUpdat...
#Unity #UnityProductUpdate #UnityProfiler #GameDev
The 2026 Unity Game Development Report is here.
Faster preproduction. Smaller, sharper games. New ways to grow revenue.
Five trends reshaping how studios build and launch this year.
👇 Read the full report: on.unity.com/2026GameDevR...
That’s a wrap on this week... Next time you hear from us, we’ll be at @officialgdc.bsky.social 🎮
We can’t wait to connect, collaborate, and celebrate with the dev community!
If you haven't checked out our event schedule yet, make sure to register before it's too late: on.unity.com/GDC
#GDC2026
How does PGA TOUR 2K25 scale massive 2 km² photorealistic courses across platforms? ⛳️
We sat down with HB Studios' VP of Engineering to dive into the technical wizardry behind Unity-powered user-generated content.
Watch the full interview: on.unity.com/PGATOUR2K25
#MadeWithUnity #PGATOUR2K25
Get a sneak peek at the upcoming Unity Engine and tech updates designed to help you build and scale your games 🛠️
Missed the live breakdown? Watch the full replay here: on.unity.com/ProductUpdate2026
#UnityProductUpdate #GameDev
Congratulations on the launch! We can't wait to join Lana and Mui ✨
Bringing #JustDanceVR to 3D wasn't just a 2D port, it was a spatial revolution 🕺✨
The Soul Assembly team was able to iterate fast, deliver a consistent art direction with URP, and build a world where the UI feels natural.
See how they choreographed the future: on.unity.com/JustDanceVR
Our first game is a whole new BALLGAME.
⛳️ Get from tee to hole...
😰 ...in as few shots as possible.
☄️ Chaotic relentless and rewarding
Add to your Steam wishlist: huco.click/ballgame
We've been waiting PATIENTLY for this one 👏