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Latest Posts by Dri

The only thing I would add is that it's not just one madman. It takes a profoundly dysfunctional society to reach this point, and not just in the US

17 hours ago 2 1 0 0

I have nothing to say that matches the gravity of the situation. I just want peace and safety for everyone targeted by the insane whims of a madman.

22 hours ago 1188 375 1 3

The real reason we can't go back to the moon is because computers suck too much nowadays

2 days ago 1 0 0 0
That's home. That's us.

That's home. That's us.

This image of home just came down from the Artemis II crew.

Taken after their translunar injection burn, there are aurorae at top right and lower left, and zodiacal light at lower right.

Credit: NASA/Reid Wiseman

4 days ago 21840 7425 292 1002

Hello ! Est-ce que ce serait possible de déplacer Silent Paradise Anthology dans la colonne Mai 2026 ? (La sortie se précise !)
Merci ;)

5 days ago 0 0 1 0
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Silent Paradise Anthology on Steam Discover 4 short metroidvania sci-fi adventures! Explore a submerged city, a lost world reclaimed by machines and a mysterious temple on an alien planet. Unlock new abilities to reach more places and ...

If all goes well, you should be able to play it on your own Steam Deck next month: store.steampowered.com/app/3525870/...

5 days ago 0 0 0 0
A photo of a Steam Deck playing Silent Paradise Anthology

A photo of a Steam Deck playing Silent Paradise Anthology

A photo of a Steam Deck playing Silent Paradise Anthology

A photo of a Steam Deck playing Silent Paradise Anthology

A photo of a Steam Deck playing Silent Paradise Anthology

A photo of a Steam Deck playing Silent Paradise Anthology

A photo of a Steam Deck playing Silent Paradise Anthology

A photo of a Steam Deck playing Silent Paradise Anthology

Testing Silent Paradise Anthology on the Steam Deck! I love how vibrant the colors are on this screen <3 #gamedev #indiegame #indiedev

5 days ago 10 5 1 0

I don't know if it reflects more on my current headspace or society's that I first learned about Artemis II *after* it happened...

6 days ago 0 0 0 0
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I try and expect nothing from creators past the retirement age. I already got a full career out of them, it would be selfish of me to hope for more. But it's hard to keep expectations in check when you have Stephen King or Hayao Miyazaki who will keep creating work you enjoy until they last breath

6 days ago 2 0 0 0

That's why my games aren't even available in my native language!

1 week ago 2 0 0 0

SDL_GPU is super cool but all I really want is a depth buffer to go with SDL_RenderGeometry (+ perspective correct texture mapping). That's it. No shaders, no pipelines. Maybe I should try to write a simple software renderer...

1 week ago 1 1 0 0
Preview
Silent Paradise Anthology on Steam Discover 4 short metroidvania sci-fi adventures! Explore a submerged city, a lost world reclaimed by machines and a mysterious temple on an alien planet. Unlock new abilities to reach more places and ...

Wishlist Silent Paradise Anthology on Steam: store.steampowered.com/app/3525870/...

1 week ago 1 0 0 0
A screenshot of Distant Paradise, a 2D metroidvania, showing the protagonist talking to a sentient ape who says "They said: 'When a man sees his Blackstar, he knows his time has come.'"

A screenshot of Distant Paradise, a 2D metroidvania, showing the protagonist talking to a sentient ape who says "They said: 'When a man sees his Blackstar, he knows his time has come.'"

Working on new content for Distant Paradise as part of the Silent Paradise Anthology. Couldn't resist sneaking in a reference to an Elvis song! #screenshotsaturday #gamedev #indiedev #indiegame #metroidvania #pixelart

1 week ago 18 5 1 0

SDL_GPU is super cool but all I really want is a depth buffer to go with SDL_RenderGeometry (+ perspective correct texture mapping). That's it. No shaders, no pipelines. Maybe I should try to write a simple software renderer...

1 week ago 1 1 0 0

I will say though, while every segment of the games industry is suffering from the same background radiation (of credit crunch combined with declining sales) I think the problems facing indie and AAA are actually quite different.

1 week ago 104 13 2 1
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For that I use contextual button prompts at the bottom of the screen (where you also display the button used to close the menu). Here's an example of what I mean:

1 week ago 2 0 1 0

This. My "plan" (/day dream) to go indie to escape AAA is a selfish one. I only hope to save myself. It doesn't scale to an entire industry. We *need* AAA, just a smaller, more reasonable version of it (like we used to have)

1 week ago 4 1 0 0

And it needs to be a handheld

1 week ago 2 1 0 0

The first L in LLM means "Large", which is a shorthand for "we illegally scrapped the entire internet". It would have to be a *really good* use to overcome this hurdle in my eyes.

1 week ago 10 0 0 0

What this type of disclaimer is saying is "I want to make a bad version of a game I can't afford to make rather than a good version of a game I can afford to make", which basically amounts to "ignore my game I'm not good at making them"

2 weeks ago 174 35 2 3

Still more effort than using the official placeholders tool: MS Paint

2 weeks ago 1 0 0 0

There's a reason magenta is the universal color of placeholders

2 weeks ago 7 0 1 0

"Progress" is like 90% of my commit descriptions

2 weeks ago 1 0 1 0

A lot of people in 2027 will lie about having always thought AI was stupid and we're just gonna have to nod along and act like it's true because it's impolite to accuse people of having spent years experiencing what will be by then widely understood to be a type of mental health episode

2 weeks ago 161 28 3 0
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I'm pretty sure it's a mix of both! It's also amazing that he can do it consistently while also producing 20 pages every week (with an army of assistants, sure, but still). I love GRRM and his Song of Ice and Fire for similar reasons, but Oda is doing it live!

2 weeks ago 1 1 0 0

A writer coming up with a robust plan and executing on it for decades is impressive. A writer setting up interesting hooks and connecting them decades later to form a coherent and satisfying story is equally impressive. Eiichiro Oda doing both in the same work is just incredible

2 weeks ago 3 0 1 0

More seriously, I'm under no illusion that One Piece was entirely planned from the start and not just improvised, but I just don't care. Long-shot foreshadowing in episodic stories is always cool to my eyes, no matter how you get there. As long as the illusion holds, I will eat it up!

2 weeks ago 3 0 1 0

I love how One Piece Live Action retrofits mentions to later characters in the earlier arcs, like Jinbe or Blackbeard!

* Re-read the manga *

Waiiit a minuuuute...!

2 weeks ago 2 0 1 0

I think it's weird for people who are nominally journalists to say things like "We should have waited to see what people think."

The issue isn't that you lost the coin flip of public opinion; the issue was that you gave into astonishment.

The problem is that the keyjingling got you at all!

2 weeks ago 3266 649 26 7
Yuza from Paranormasight: The Mermaid's Curse thinking about something.

Yuza from Paranormasight: The Mermaid's Curse thinking about something.

Yuza from Paranormasight: The Mermaid's Curse having an emotional realization.

Yuza from Paranormasight: The Mermaid's Curse having an emotional realization.

Sometimes I see all this news about the future of video game graphics and think about the fact that some of the most emotionally powerful moments I've experienced in the medium were just 2D character portraits making a unique expression I hadn't seen up to that point.

2 weeks ago 413 116 11 22