#Haxe Roundup 733 haxe.io/roundups/733/ is out!
Fiberus GC update and Q&A.
Dts2hx update!
Lots of open source releases!
Plus the latest articles, core updates & more from the Haxe community! 🔥
Latest posts tagged with #Haxe on Bluesky
#Haxe Roundup 733 haxe.io/roundups/733/ is out!
Fiberus GC update and Q&A.
Dts2hx update!
Lots of open source releases!
Plus the latest articles, core updates & more from the Haxe community! 🔥
Hacker News homepage with Loreline article listed in it
Well, actually, the article is currently on the home page of Hacker News 🔥
#haxe #gamedev #interactivefiction #narrative
#Haxe Roundup 732 haxe.io/roundups/732/ is out!
Its experimental target month with WASMIX ~ #WASM in Haxe, Fiberus ~ fibre based runtime, reflaxe.elixir target and the new C# target.
Plus the latest articles, new releases & lots more from the Haxe community! 🔥
I just uploaded a livestream from last month onto youtube about making #Bitwig extensions (and eventually, extensions for other DAWs) in #haxe using my grig.controller lib and how to help improve it.
https://youtu.be/BBxYIquf7OU
one more update before I push V2 of rubikscube 🥳
here, there was a turning issue if you try to reverse direction, it would struggle to turn and you can see 'jitter' which in the second half of the video looks smoother and resolved
now just to allow > 90' turns
#gamedev #indiedev #haxe #html5
I had thoughts of essentially reinventing the wheel but better with my audio dsl, having my own editor for audio graph, but thinking it through more, obviously the better thing to do is accept pd or msp patches as input, which would make it a drop-in replacement for Heavy once I get it producing […]
Have been working on a little game engine in Haxe. Still a work in progress, but I started on an examples site for it examples.lumi2d.com
#gamedev #haxe
#Haxe Roundup 731 - The Belated Issue haxe.io/roundups/731/ is finally out!
Catch-up on the last 6~ months of content from around the Haxe community!
Today I livestreamed about updating my #bitwig controllers, in my #haxe -based framework for targeting multiple DAWs. I’m fixing issues with the original APC Key 25 created by my changes meant to facilitate getting the mkII version working. My goal is to have both working again this week. I was […]
Some brief #haxe dev to assist in me making #WordPress plugins I did today on twitch:
https://www.twitch.tv/videos/2657957626
I have a modest but achievable (I think) goal of going from 0 to 10 paid subscribers on my kofi by end of next month.
This end of year recap comes with an update of the engine: Ceramic 2.1, and it’s new cross-platform shader language.
github.com/ceramic-engi...
#enginedev #gamedev #indiedev #opensource #haxe
Another year has passed. Let's take a moment to look back at what happened around my game engine Ceramic and what's coming next 👇
ceramic-engine.com/blog/bye-202...
#gamedev #enginedev #indiedev #haxe #unity #solodev
Add clipToWorldBounds and converters between: frame, world, view and game
#haxe #flixel #gamedev
github.com/HaxeFlixel/f...
Since we have an oimo-extension for Cortex now, it made total sense to add support for GLTF_Physics into the mix. Since Cortex uses ECS it all fell into place pretty nicely. Here's a video of it in action <3 :D #haxe #bgfx #gamedev
Messing with login credentials for a backend solution for my startup about an virtual store for game assets and gamedev code for heaps!
www.twitch.tv/kanondev
#twitch #code #programming #haxe #python #golang
Quite a few compilers written in OCaml have such an incredible speed that sometimes I have to double check it has run. #haxe #rescript
as a fan of @crypticsea.bsky.social's "Skate or Don't!",
I had the burning question: "but what if skateboarding was an obstacle course?"
(I recommend playing in Chrome, not FF)
zanzlanz.com/game/SkaterW...
#gamedev #indiegame #haxe
Continuing with my crossplatform, #haxe -based engine, here's a little vid of the Oimo physics integration I just finished.
Apps & Scenes via ECS + Statecharts, the simulation utilizes a forked version of debugdrawer for the debugvisuals. Constantly amazed how much utility u get with #bgfx <3
Using AI to convert an old Haxe / OpenFL game to Dart/Flutter was a fun experiment excello.digital/blog/post-5/ #ai #flutter #dart #openfl #haxe #gamedev #webdev #development
I turned Rock Paper Scissors into a SKILL game! 💥
Here's a clip where I challenged @someran.dev!
Watch the full gamedev video: www.youtube.com/watch?v=83W7...
#haxe #indiedev
🍻 🥨 🎢 .
ARCO Wies‘n 2025.
Hofbräuzelt.
26.09.2025.
#wiesn #oktoberfest #theresienwiese #münchen #bayern #oberbayern #landeshauptstadt #bier #haxe #kaiserschmarrn #sauerbraten #hausverwaltung #arco #versicherung #weisswurst #giesing #schneider
🍻 🥨 🎢 .
BRUNATA Wies‘n 2025.
Festhalle Schottenhamel.
23.09.2025.
#wiesn #oktoberfest #theresienwiese #münchen #bayern #oberbayern #landeshauptstadt #bier #haxe #kaiserschmarrn #kaspressknödel #hausverwaltung #brunata #heizkosten #abrechnung
Part 2 of making my custom scripting language for my game.
Making a whole interactable demo for the documentation cause why not. The compiler is written in #haxe allowing me to export it as a JavaScript library that runs entirely on the frontend, making it just a liiiiiittle easier. #gamedev #code
Got some feedback (which I agreed with), suggesting not being able to trigger the impulsion while jumping was frustrating, so changed it. That change alone is going to affect level design a lot, but it's probably for the best!
#indiedev #gamedev #solodev #pixelart #haxe
Pushed some updates to my #haxe deps viewer:
- Exclude nodes based on deps count.
- Show only nodes with circular dependencies toggle.
- Improved template regexes to make usage more obvious.
- Added docs!
antriel.github.io/haxe-deps-vi...
Currently developing my personal game project, Drop-In Dungeon, using #OpenFL, written in #Haxe.
The web build runs almost perfectly out of the box on my wife's five year old Samsung Galaxy phone...
And runs like crap on my five year old iPhone 12 😓
At long last I can finally post an update about my #indiedev passion project #QuestOfRaziya!
Big thanks to Tangazo-devx, Mofeta and Draxonok on the #Armory3D discord for helping me figure out how to code a land state
#b3d #blender3d #3dmodeling #3Danimation #haxe #gamedev #gameart #pixelart