Quake 4, but our brave shotgun-toting marine is standing in the corner of a suburban living room, looking to the centre. A simple fireplace is alight and lends a cozy mood to the evening light of the room. Next to it is an extensive entertainment system complete with a large LCD of cryptic controls. An oddly-shaped couch has been sculpted out of brush primitives and textured with a reddish-green patchwork that would befit an '80s home; a short, squat coffee table completes the pairing. A ceiling fan spins quietly overhead. Through a door, the dining area can be seen, following the same warm wood and eggshell paint motif.
bless the amateur level devs who look at a futuristic shooter that has railguns and dark matter cannons, and think, "You know what this game needs? My house."
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