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Latest posts tagged with #Retrospectives on Bluesky

Posts tagged #Retrospectives

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"You Were Supposed to Feel Lost": Metal Gear Solid 2 and the Shock of Playing as Raiden "What that character is feeling inside that environment is what I want the players to feel as they play the game...I want the players to not only have a fun and exhilarating experience, but also think...

"You Were Supposed to Feel Lost": Metal Gear Solid 2 and the Shock of Playing as Raiden

"What that character is feeling inside that environment is what I want the players to feel as they play the game...

#Retrospectives #Playstation #Gaming #BryantReview

gardinerbryant.com/you-were-sup...

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“Would You Kindly?” A BioShock Retrospective A spiritual successor to System Shock 2 and helmed by Ken Levine of Irrational Games, BioShock tells a compelling narrative. It's the kind of story that only a video game could tell, an irony only a l...

“Would You Kindly?” A BioShock Retrospective

A spiritual successor to System Shock 2 and helmed by Ken Levine of Irrational Games, BioShock tells a compellin...

#Retrospectives #Gaming #Videogames #Xbox #Bioshock #IrrationalGames #KenLevine #BryantReview

gardinerbryant.com/would-you-ki...

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Front-End Fools: Top 10 April Fools’ UI Pranks of All Time | CSS-Tricks These are the historical pranks I consider the top 10 most noteworthy, rather than the “best.” You’ll see that some of them crossed the line and/or backfired.

Front-End Fools: Top 10 April Fools’ UI Pranks of All Time, by @csstricks@mastodon.social:

https://css-tricks.com/front-end-april-fools-top-10/

#retrospectives #css #ux #google

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What’s !important #8: Light/Dark Favicons, @mixin, object-view-box, and More | CSS-Tricks Short n’ sweet but ever so neat, this issue covers light/dark favicons, @mixin, anchor-interpolated morphing, object-view-box, new web features, and more.

What’s !important: Light/Dark Favicons, “@ mixin”, Object-View-Box, and More, by @dxnny.fun (@csstricks@mastodon.social):

https://css-tricks.com/whats-important-8/

#css #retrospectives

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How to Run a Sprint Retrospective: Agenda, Examples & Facilitation Tips Get sprint retrospective tips and formats from expert Agile facilitators, along with examples and templates to guide your retros.

Along with Rebecca Federspeil, Michael Taylor, and Richard Demeny, I provided some notes on psychological safety and facilitation approaches to this article on retrospectives by Marianne Sison.

project-management.c...

#agile #scrum #retrospectives

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Metroid Prime 2 Echoes: Retrospective - A Samus to the past
Metroid Prime 2 Echoes: Retrospective - A Samus to the past YouTube video by The Pixel Tavern

I continue my Metroid Prime retrospectives with its sequel. Metroid Prime 2 Echoes
#metroidvania #MetroidPrimeRemastered #metroidprime #metroidprime4beyond #NintendoSwitch #NintendoSwitch2 #nintendo #Youtube #metroidprime2 #metroidprime2echoes #Retrospectives

www.youtube.com/watch?v=soiy...

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Why Everyone’s Picking Up a PSP Again in 2026 Over the past few months, I've spotted something a little odd and unexpected happening to Sony's old PlayStation Portable. There's been no corporate push, no announcement of the truly portable Sony ha...

Why Everyone’s Picking Up a PSP Again in 2026

Over the past few months, I've spotted something a little odd and unexpected happening to Sony's old PlayStation Portable. There's been no corporate push, no...

#Retrospectives #PSP #RetroGaming #BryantReview

gardinerbryant.com/psp-in-2026/...

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Temporal: The 9-Year Journey to Fix Time in JavaScript JavaScript's Date object has been a source of bugs for three decades. Temporal, which just reached Stage 4, is a modern replacement with immutable types, first-class time zone and calendar support, and nanosecond precision. This is the story of how Bloomberg, Igalia, and the TC39 community sp…

Temporal: The 9-Year Journey to Fix Time in JavaScript, by @jason-williams.co.uk (@bloomberg.com):

https://bloomberg.github.io/js-blog/post/temporal/

#javascript #time #apis #retrospectives

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The Digital Plague: When World of Warcraft Accidentally Simulated a Pandemic In 2005, a bug in World of Warcraft turned Azeroth into a virtual pandemic, and gave scientists a rare glimpse into human behavior during an outbreak.

The Digital Plague: When World of Warcraft Accidentally Simulated a Pandemic

In 2005, a bug in World of Warcraft turned Azeroth into a virtual pandemic, and gave scientists a rare glimpse into human behavior durin...

#Retrospectives #Gaming #BryantReview

gardinerbryant.com/the-digital-...

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Celebrating One Year of The Bryant Review It has been one year since I started this site. Originally, I intended it to be nothing more than a WordPress site; "The Bryant Blog" as I initially called it. But then it took on a life – and an aud...

Celebrating One Year of The Bryant Review

It has been one year since I started this site. Originally, I intended it to be nothing more than a WordPress site; "The Bryant Blog" as I initially called it.

#Retrospectives #News #TheReview #BryantReview gardinerbryant.com/celebrating-...

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Persuasive Design: Ten Years Later — Smashing Magazine Many product teams still lean on usability improvements and isolated behavioral tweaks to address weak activation, drop-offs, and low retention – only to see results plateau or slip into shallow gamification. Anders Toxboe updates persuasive design for today’s reality, clarifying what has actuall…

Persuasive Design: Ten Years Later, by @smashingmag@mastodon.social:

www.smashingmagazine.com/2026/03/persuasive-desig...

#design #hci #retrospectives

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Seaman: The Weird History of SEGA's Strangest Game Half man, half fish, half sea-monkey (featuring Leonard Nimoy)

Seaman: The Weird History of SEGA's Strangest Game

Half man, half fish, half sea-monkey (featuring Leonard Nimoy)

#Retrospectives #GameDevelopment #Gaming #BryantReview

gardinerbryant.com/seaman-the-w...

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GoldenEye 007: The Accidental Masterpiece Trapped in Licensing Limbo The Impossible Shooter In 1997, a first-person shooter based on the latest James Bond film launched for the Nintendo 64... and it somehow managed to alter the trajectory of console gaming forever. O...

GoldenEye 007: The Accidental Masterpiece Trapped in Licensing Limbo

The Impossible Shooter

In 1997, a first-person shooter based on the latest James Bond film launched for the Nintendo 64... and...

#Retrospectives #RetroGaming #Emulation #BryantReview

gardinerbryant.com/goldeneye-00...

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Star Fox 2: The Game That Waited Two Decades In 1995, Star Fox 2 was essentially finished. That’s the strangest part of this rabbit hole we went down while writing this. This wasn’t a vague prototype or a half-baked proof of concept buried in a ...

Star Fox 2: The Game That Waited Two Decades

In 1995, Star Fox 2 was essentially finished. That’s the strangest part of this rabbit hole we went down while writing this. This wasn’t a vague...

#Retrospectives #Emulation #retrogames #nintendo #SuperNintendo

gardinerbryant.com/star-fox-2-t...

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PSP-1000: The Handheld That Redefined Portable Gaming The Vision of a Portable PlayStation In the early 2000s, Sony Computer Entertainment was riding extraordinary momentum. The PlayStation brand had reshaped the industry in the late ’90s, and the Pla...

PSP-1000: The Handheld That Redefined Portable Gaming

The Vision of a Portable PlayStation

In the early 2000s, Sony Computer Entertainment was riding extraordinary momentum. The PlayStation brand had reshaped the ind...

#psp #RetroGaming #Retrospectives

gardinerbryant.com/psp-1000-the...

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Interop 2025: A year of convergence Interop 2025 has come to a close, and the results speak for themselves.

Interop 2025: A Year of Convergence, by @stubbornella@front-end.social (@webkit@front-end.social):

https://webkit.org/blog/17808/interop-2025-review/

#interoperability #webplatform #browsers #retrospectives #metrics

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Almost at the big 1000 milestone. I want to thank everyone who has been following my content and if you're following me on here and haven't subscribed to the channel, I post videos there regularly if you're looking for some long form reviews and retrospectives.

#gaming #reviews #retrospectives

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The Wheel That Went to Court Pixar just turned forty. Which, depending on how you measure time, is either a blink in studio years or an eternity in computer graphics. When they began, digital animation was still experimental: glo...

The Wheel That Went to Court

Pixar just turned forty. Which, depending on how you measure time, is either a blink in studio years or an eternity in computer graphics. When they began, digital a...

#Retrospectives #DeveloperStory #RetroGaming #SuperNintendo

gardinerbryant.com/the-wheel-th...

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Creative Nomad IIc: When Music Was Still Physical In this blast from the past review/retrospective, I take a look at my personal "holy grail" of an MP3 player from the year 2000.

Creative Nomad IIc: When Music Was Still Physical

In this blast from the past review/retrospective, I take a look at my personal "holy grail" of an MP3 player from the year 2000!

#Retrospectives #Reviews #MP3Players #nostalgia #2000s #windows98 #IBMAptiva #retro
gardinerbryant.com/creative-nom...

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Pocket Legends: Exploring Forgotten Handhelds Handheld gaming history is really just told through the winners. The Game Boy line, the DS, the PSP, the Nintendo Switch. The machines that sold in the tens of millions and became cultural furniture. ...

Pocket Legends: Exploring Forgotten Handhelds by Dash

Handheld gaming history is really just told through the winners. The Game Boy line, the DS, the PSP, the Nintendo Switch. The machines that sold...

#Retrospectives #handheldgaming #handheld #RetroGaming

gardinerbryant.com/pocket-legen...

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The State of WebAssembly – 2025 and 2026 A comprehensive look at WebAssembly in 2025 and 2026, covering browser support, Safari updates, WebAssembly 3.0, WASI, .NET, Kotlin, debugging improvements, and growing adoption across edge computing and embedded devices.

The State of WebAssembly—2025 and 2026, by @unoplatform@mastodon.social:

platform.uno/blog/the-state-of-webass...

#webassembly #retrospectives #outlooks

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What Happened to Extreme Sports Games? Where art thou?
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Sprint Retrospectives: The 30-Minute Habit That Makes Teams 10x Better (Without Working Harder) Most engineering teams don’t struggle because they aren’t talented. They struggle because they...

dev.to/clear_retro/...
#sprint #retrospectives

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🚀 pnpm in 2025 | pnpm 2025 has been a transformative year for pnpm. While our primary focus was redefining the security model of package management, we also delivered significant improvements in performance and developer experience.

pnpm in 2025, by @kochan.io (@pnpm@fosstodon.org):

https://pnpm.io/blog/2025/12/29/pnpm-in-2025

#pnpm #retrospectives

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A Decade of Accessibility Weekly Curated accessibility links from a human.

A Decade of Accessibility Weekly, by @davidakennedy.com:

davidakennedy.com/blog/a-decade-of-accessi...

#accessibility #retrospectives

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Mirror’s Edge Was Never Meant to Slow Down There’s a moment, early on in Mirror’s Edge, where the game stops explaining itself and lets motion do the talking.

Mirror’s Edge Was Never Meant to Slow Down

There’s a moment, early on in Mirror’s Edge, where the game stops explaining itself and lets motion do the talking....

#Retrospectives #electronicarts #mirrorsedge

gardinerbryant.com/mirrors-edge...

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A SHMUP Renaissance An ode to one of the foundational video game genres

"A SHMUP Renaissance" by @hi-tech-lo-life.com

An ode to one of the foundational video game genres... #Retrospectives #SHMUP #PCGaming #indiegames

gardinerbryant.com/a-shmup-rena...

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