Spyro Rage Game idea:
Some levels have 1, 2, or 5 gems short of full hundreds, with no level complete indicators and no guidebook (199, 298, 395, etc)
Make chests/vases not separated the exact same length so the timing of them being destroyed is slightly but noticeably off and the lines are also ever so slightly crooked if you pay attention
Each checkpoint takes you to the previous checkpoint area
Add a few false platforms that really look like they'd be accessible, but they're just ever so slightly out of reach, they'll have gem and chest/vase props but they won't be real collectibles so people think the level is impossible to complete, with one in front of a supercharge ramp in one level
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