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#GameEngine

Latest posts tagged with #GameEngine on Bluesky

Posts tagged #GameEngine

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Hey guys! I'm in arctic Sweden right now, and I'm working on the next YT short and coding AME :)

I hope to have the first engine videos available in a couple of months max.

#gamedev #indiedev #gamedevtools #gameengine

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We’ve prepared yet another Defold example for 1.12.3 release showing how to do texture scrolling ↔️

It's great for background scrolling texture, flowing water, parallax details, glowing surfaces, and more!

#MadeWithDefold #gamedev #indiedev #shaders #vfx #graphics #solodev #gameengine #tutorial

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We’ve prepared a new example showing how to create billboarding in your games! 🌲

It includes two modes:
- always face the camera - like the smoke ☁️
- lock rotation to a vertical axis - trees and rocks🌲🪨

#MadeWithDefold #vfx #rendering #gameengine #3D #gamedev #indiedev #solodev

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Greetings from space channel 7

DreamAgain Games Announcement
F AI

#gamedev #indiedev #gameengine #noai #pcgaming

8 3 0 0
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Defold 1.12.3 has been released:

⏰ Time exposed to shaders - easily create visual effects depending on time variable
↗️ Texture Transform semantic - useful for e.g. scrolling textures

#Defold #gameengine #gamedev #indiedev #indiegamedev #solodev #MadeWithDefold

10 3 1 0
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Bitty Engine v1.8.0 is now live with: new file buttons, native Apple Silicon support, and other improvements
#BittyEngine #GameEngine #GameEngineDev #GameDev #IndieDev #Lua

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New YT Short WIP, I have both content and structure established.

Making some nice progress on AME Engine systems improvement.

Still a lot to do, but it’s finally definitely moving in the right direction! :)

#gamedev #indiedev #gamedevtools #gameengine

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After the water shader,
I'm returning to the glass rendering and shattering 💥.
#gamedev #indiedev #gameengine #vfx #physics

8 4 1 0
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Just a cup of tea today 🫖
#screenshotsaturday #indiedev #indiegame #gamedev #gameengine

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UPBGE is an open-source, 3D game engine.

UPBGE is an open-source, 3D game engine.

UPBGE 0.50 is based on Blender 5.0.1 source

UPBGE is an open-source, 3D game engine forked from the old Blender Game Engine and deployed with Blender itself.

upbge.org#/

#Blender #OpenSource #Animation #3DArtist #B3D #GameDev #GameEngine #IndieGame

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System memory/RAM allocation viewer.

System memory/RAM allocation viewer.

GPU memory/VRAM allocation viewer.

GPU memory/VRAM allocation viewer.

This weekend, a (very) basic RAM and GPU/VRAM memory viewer. Now able to see per-heap GPU memory allocation and overall consumption. Next step is to visualize the sub-allocations for VRAM usage.

#vulkan #gamedev #indiedev #gameengine

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finished my project assignment on the exploratory dev of an #ECS-based #gameengine. Now it’s time to refactor the remaining tech debt into more idiomatic ECS. Out with the old (SceneGraph), in with the new! (flat list of components sharing relationships)

#helios #indiedev #gamedev #indiegames

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Fyrox just hit 1.0 after seven years.

Headless builds + CI/CD support are in. That’s when an engine stops being a project and starts looking usable.

Unity and Unreal aren’t going anywhere, but the bar for alternatives is rising.

#gamedev #rust #gameengine

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Every team hits blockers.
The difference is how quickly you can clear them.

The Forge is designed to keep your pipeline moving.

#TheForge #GameDev #GameEngine

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Navigating 3D scenes is about to get much smoother!

A new editor feature is coming to Defold soon:

Fly Camera 🎥

It’s a small change that can make a big difference when working on scenes and moving around your project more freely - do you like it? 🧡💙

#MadeWithDefold #gamedev #indiedev #gameengine

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We're excited to announce the introduction of a new Defold version targeted for professionals:

Defold Pro.

#Defold #gamedev #indiedev #gameengine #alwaysfree

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now to let (probably force) the opaque foreground pass occlude the emissive pass.. even though it seems interesting to allow glows to ignore occlusion.

^^^ one of the last Q/A things before merging "mittens" into branch "main" probably today or tomorrow
#vulkan #graphics #gameengine #vtubertech

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AME - Crawler Engine by LucaGGE Make your own Dungeon Crawler

I’m going to focus more on creating content that delivers real value.

👇 The goal is to:

- Better illustrate how AME works
- Give a look under the hood of a game engine
- Share useful concepts you can apply to your own games or engines

#gamedev #indiedev #gamedevtools #gameengine

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My global illumination is good enough (for now), so I reworked my water shader and what better place to test it than poolrooms?
#gamedev #indiedev #gameengine

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This morning, improvements to device initialization. Also finished off the primary-secondary device system. Initially, secondary devices will be used to offload certain compute tasks.

Also the beginning of a useful render metrics GUI!

#vulkan #imgui #gamedev #indiedev #gameengine

6 3 1 0
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DreamAgainDX Engine – Day 6 Update 🚀

Today was all about core systems:

• Implemented DreamWindow (Win32-based window system)
• Added DreamLogger as a singleton for engine-wide logging

#gamedev #indiedev #gameengine #coding

7 3 0 0
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DreamAgainDX Engine – Day 6 Update 🚀

Today was all about core systems:

• Implemented DreamWindow (Win32-based window system)
• Added DreamLogger as a singleton for engine-wide logging

#gamedev #indiedev #gameengine #coding

7 4 0 0
ImGui demo window

ImGui demo window

This weekend, optimization and improvements around buffer usage. I've also successfully integrated ImGui a few minutes ago!

#ImGui #gameengine #Vulkan #gamedev #indiedev

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Day 5 here in orbit developing the DreamAgainDX Engine. Today was just a replan of phase one so I can start working on the editor mainly.

#gamedev #programming #gameengine #coding #indiedev

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Lemonate Make your game come true.

New Lemonate release just dropped! 🎉

This release is mostly about bug fixing but there are also a couple of gems hidden in the list of changes. 💎

Check out the patch notes on our website! 👇

#gameengine #3Dengine #dev #gamedev

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Day 4 aboard the station 🚀
Built the frame timer + FPS counter for the DreamAgain DX Engine.

Now we actually know how fast the engine is running… instead of guessing 👀

#gamedev #indiedev #gameengine #coding #programming

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Welcome screen of the game block block block with a title saying Usagi - FPS 60 - run : 0.47ms

Welcome screen of the game block block block with a title saying Usagi - FPS 60 - run : 0.47ms

After a looooot a bugs and some additional grey hair.. we're now rocking LuaJit on an optimised engine! With direct access to the virtual memory from the Lua!
Usagi has never been so fast 0.47ms on Block Block Block ! This same game was running at 6 ms a week ago!
#indiegame #gameengine #gamdev

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S&Box game engine: looking closer at grains of sand The market for modern game engines is steadily growing; more and more studios are choosing smaller engines rather than one of the two major players (or, given recent events, just one). Today, let′s...

We’ve checked engines like Godot, Flax, Dagor, Unity, and others. When a game engine starts picking up interest, it's hard to ignore, so here's what we found in S&Box
#gamedev #development #programming #csharp #gameengine

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DreamAgain DX Devlog Day 2

There never was a day 1.

Goals accomplished:

Filesystem
Logger
Config Loading

#gamedev #indiedev #programming #gameengine

7 5 0 0
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beGUI v1.7.1 is now available. This release introduces a new DropdownComboBox widget, adds a Calc structure for layout to support expressions like "100%-10px", along with numerous improvements and bug fixes.
#BittyEngine #GameEngine #gamedev #indiedev #Lua

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