Hey guys! I'm in arctic Sweden right now, and I'm working on the next YT short and coding AME :)
I hope to have the first engine videos available in a couple of months max.
#gamedev #indiedev #gamedevtools #gameengine
Latest posts tagged with #GameEngine on Bluesky
Hey guys! I'm in arctic Sweden right now, and I'm working on the next YT short and coding AME :)
I hope to have the first engine videos available in a couple of months max.
#gamedev #indiedev #gamedevtools #gameengine
We’ve prepared yet another Defold example for 1.12.3 release showing how to do texture scrolling ↔️
It's great for background scrolling texture, flowing water, parallax details, glowing surfaces, and more!
#MadeWithDefold #gamedev #indiedev #shaders #vfx #graphics #solodev #gameengine #tutorial
We’ve prepared a new example showing how to create billboarding in your games! 🌲
It includes two modes:
- always face the camera - like the smoke ☁️
- lock rotation to a vertical axis - trees and rocks🌲🪨
#MadeWithDefold #vfx #rendering #gameengine #3D #gamedev #indiedev #solodev
Greetings from space channel 7
DreamAgain Games Announcement
F AI
#gamedev #indiedev #gameengine #noai #pcgaming
Defold 1.12.3 has been released:
⏰ Time exposed to shaders - easily create visual effects depending on time variable
↗️ Texture Transform semantic - useful for e.g. scrolling textures
#Defold #gameengine #gamedev #indiedev #indiegamedev #solodev #MadeWithDefold
Bitty Engine v1.8.0 is now live with: new file buttons, native Apple Silicon support, and other improvements
#BittyEngine #GameEngine #GameEngineDev #GameDev #IndieDev #Lua
New YT Short WIP, I have both content and structure established.
Making some nice progress on AME Engine systems improvement.
Still a lot to do, but it’s finally definitely moving in the right direction! :)
#gamedev #indiedev #gamedevtools #gameengine
After the water shader,
I'm returning to the glass rendering and shattering 💥.
#gamedev #indiedev #gameengine #vfx #physics
Just a cup of tea today 🫖
#screenshotsaturday #indiedev #indiegame #gamedev #gameengine
UPBGE is an open-source, 3D game engine.
UPBGE 0.50 is based on Blender 5.0.1 source
UPBGE is an open-source, 3D game engine forked from the old Blender Game Engine and deployed with Blender itself.
upbge.org#/
#Blender #OpenSource #Animation #3DArtist #B3D #GameDev #GameEngine #IndieGame
System memory/RAM allocation viewer.
GPU memory/VRAM allocation viewer.
This weekend, a (very) basic RAM and GPU/VRAM memory viewer. Now able to see per-heap GPU memory allocation and overall consumption. Next step is to visualize the sub-allocations for VRAM usage.
#vulkan #gamedev #indiedev #gameengine
finished my project assignment on the exploratory dev of an #ECS-based #gameengine. Now it’s time to refactor the remaining tech debt into more idiomatic ECS. Out with the old (SceneGraph), in with the new! (flat list of components sharing relationships)
#helios #indiedev #gamedev #indiegames
Fyrox just hit 1.0 after seven years.
Headless builds + CI/CD support are in. That’s when an engine stops being a project and starts looking usable.
Unity and Unreal aren’t going anywhere, but the bar for alternatives is rising.
#gamedev #rust #gameengine
Every team hits blockers.
The difference is how quickly you can clear them.
The Forge is designed to keep your pipeline moving.
#TheForge #GameDev #GameEngine
Navigating 3D scenes is about to get much smoother!
A new editor feature is coming to Defold soon:
Fly Camera 🎥
It’s a small change that can make a big difference when working on scenes and moving around your project more freely - do you like it? 🧡💙
#MadeWithDefold #gamedev #indiedev #gameengine
We're excited to announce the introduction of a new Defold version targeted for professionals:
Defold Pro.
#Defold #gamedev #indiedev #gameengine #alwaysfree
now to let (probably force) the opaque foreground pass occlude the emissive pass.. even though it seems interesting to allow glows to ignore occlusion.
^^^ one of the last Q/A things before merging "mittens" into branch "main" probably today or tomorrow
#vulkan #graphics #gameengine #vtubertech
I’m going to focus more on creating content that delivers real value.
👇 The goal is to:
- Better illustrate how AME works
- Give a look under the hood of a game engine
- Share useful concepts you can apply to your own games or engines
#gamedev #indiedev #gamedevtools #gameengine
My global illumination is good enough (for now), so I reworked my water shader and what better place to test it than poolrooms?
#gamedev #indiedev #gameengine
This morning, improvements to device initialization. Also finished off the primary-secondary device system. Initially, secondary devices will be used to offload certain compute tasks.
Also the beginning of a useful render metrics GUI!
#vulkan #imgui #gamedev #indiedev #gameengine
DreamAgainDX Engine – Day 6 Update 🚀
Today was all about core systems:
• Implemented DreamWindow (Win32-based window system)
• Added DreamLogger as a singleton for engine-wide logging
#gamedev #indiedev #gameengine #coding
DreamAgainDX Engine – Day 6 Update 🚀
Today was all about core systems:
• Implemented DreamWindow (Win32-based window system)
• Added DreamLogger as a singleton for engine-wide logging
#gamedev #indiedev #gameengine #coding
ImGui demo window
This weekend, optimization and improvements around buffer usage. I've also successfully integrated ImGui a few minutes ago!
#ImGui #gameengine #Vulkan #gamedev #indiedev
Day 5 here in orbit developing the DreamAgainDX Engine. Today was just a replan of phase one so I can start working on the editor mainly.
#gamedev #programming #gameengine #coding #indiedev
New Lemonate release just dropped! 🎉
This release is mostly about bug fixing but there are also a couple of gems hidden in the list of changes. 💎
Check out the patch notes on our website! 👇
#gameengine #3Dengine #dev #gamedev
Day 4 aboard the station 🚀
Built the frame timer + FPS counter for the DreamAgain DX Engine.
Now we actually know how fast the engine is running… instead of guessing 👀
#gamedev #indiedev #gameengine #coding #programming
Welcome screen of the game block block block with a title saying Usagi - FPS 60 - run : 0.47ms
After a looooot a bugs and some additional grey hair.. we're now rocking LuaJit on an optimised engine! With direct access to the virtual memory from the Lua!
Usagi has never been so fast 0.47ms on Block Block Block ! This same game was running at 6 ms a week ago!
#indiegame #gameengine #gamdev
We’ve checked engines like Godot, Flax, Dagor, Unity, and others. When a game engine starts picking up interest, it's hard to ignore, so here's what we found in S&Box
#gamedev #development #programming #csharp #gameengine
DreamAgain DX Devlog Day 2
There never was a day 1.
Goals accomplished:
Filesystem
Logger
Config Loading
#gamedev #indiedev #programming #gameengine
beGUI v1.7.1 is now available. This release introduces a new DropdownComboBox widget, adds a Calc structure for layout to support expressions like "100%-10px", along with numerous improvements and bug fixes.
#BittyEngine #GameEngine #gamedev #indiedev #Lua