ICYMI: SteamVR Beta Updated - 2.16.1
#Linux #LinuxGaming #MetaQuest #OpenXR #PCGaming #PICO #Steam #SteamFrame #SteamVR #ValveSoftware #VirtualReality #VR #Vulkan
store.steampowered.com/news/app/250...
Latest posts tagged with #vulkan on Bluesky
ICYMI: SteamVR Beta Updated - 2.16.1
#Linux #LinuxGaming #MetaQuest #OpenXR #PCGaming #PICO #Steam #SteamFrame #SteamVR #ValveSoftware #VirtualReality #VR #Vulkan
store.steampowered.com/news/app/250...
Как мы запустили 35B LLM на видеокарте за $500: внутри ZINC inference engine Год назад запуск модели на 35 миллиардов параме...
#LLM #inference #AMD #Vulkan #Zig #Metal #GPU #local #AI #Qwen #MoE
Origin | Interest | Match
Generate engine optimizations, RL Agent tuning & Training~
LIVE 🎥🔴 youtube.com/live/sUDWUvc...
#live #gamedev #agenticcoding #vibecoding #vulkan #cpp #rlagents #livetraining
Data-oriented C++20 game engine with a fiber-based job system and bindless Vulkan 1.3 renderer github.com/Hekbas/Luth
#gamedev #gamedevelopment #indiedev #vulkan #cpp
🧊 ¡Minecraft 26.2 Snapshot 1 ya está aquí! 🧊
La llegada de Vulkan 🚀
¡Noticia bomba! Se está implementando el soporte para gráficos de Vulkan. Esto promete una mejora notable en el rendimiento y estabilidad del juego. 🧵👇
(1/3) #Minecraft #MinecraftNews #Vulkan
ICYMI: Steam Deck Beta Client Update: April 4th
#Linux #LinuxGaming #PCGaming #Steam #SteamDeck #SteamFrame #SteamMachine #SteamOS #ValveSoftware #Vulkan
store.steampowered.com/news/app/167...
Was soll schon schiefgehen, wenn man einen Vulkan anbohrt 😱
#Vulkan #Island
www.tagesschau.de/wissen/forsc...
Wissenschaftler wollen erstmals Vulkan anbohren #Vulkan #Magma #Wissenschaft
How to render stable and constant fps to avoid deadlocks and fps lag and stuttering.
paper -> doi.org/10.5281/zeno...
NotebookLM -> youtu.be/oW687uZFEjo
#gamedev #rendergraph #vulkan #math #cpp #games #devlog #research #whitepaper #graphics
ICYMI: X4 - 9.00 Public Beta 4 now available
#FlightSim #Linux #LinuxGaming #PCGaming #SpaceSim #Vulkan #X4Foundations
store.steampowered.com/news/app/392...
Happy First Contact Day!🖖
#startrek #unitedfederationofplanets #spock #vulkan #earth #zeframcochrane #ussenterprise #enterprise #4/5/2063 #riker #picard #data #livelongandprosper #toboldlygowherenomanhasgonebefore #firstcontact
ICYMI: OCCT 16.1.5 Released
#AMD #Intel #Linux #LinuxGaming #NVIDIA #OCCT #OpenCL #PCGaming #Radeon #Vulkan
store.steampowered.com/news/app/351...
ICYMI: GeForce NOW 2.0.83 brings improved display scaling for Linux
#GeForce #Linux #LinuxGaming #NVIDIA #OpenGL #PCGaming #RTXOn #Vulkan
www.gamingonlinux.com/2026/03/gefo...
action shot of our player cat running over some obstacles.
#C.A.T. #CAT #CatGame #Vulkan #CPP #V_ENGINE #GAMEDEV #SCREENSHOT #DEVLOG #GAMES 🐆
MG! OMG~it’s happening!😱Model animation with skinning supports up to a max of 255 joints!🎉This means more complex and detailed character rigs are possible💃 allowing for smoother deformations and more expressive animations.💃
#GraphicsProgramming #GameDev #IndieDev #Vulkan
#CSharp #DotNet #Animation
System memory/RAM allocation viewer.
GPU memory/VRAM allocation viewer.
This weekend, a (very) basic RAM and GPU/VRAM memory viewer. Now able to see per-heap GPU memory allocation and overall consumption. Next step is to visualize the sub-allocations for VRAM usage.
#vulkan #gamedev #indiedev #gameengine
Vulkan @ Rytmikorjaamo
March 2026
{ #photography #vulkan }
Vulkan @ Rytmikorjaamo
March 2026
{ #photography #vulkan }
Vulkan @ Rytmikorjaamo
March 2026
{ #photography #vulkan }
A future Wine release could use Zink to run OpenGL via Vulkan
#Wine #Linux #LinuxGaming #OpenSource #Vulkan #OpenGL
ICYMI: PanVK just landed a new framebuffer abstraction for Mali GPUs that drops OpenGL-specific constraints and enables more flexible Vulkan tiled rendering.
Take a closer look: col.la/framebuffers...
#Mesa #PanVK #Vulkan #Panfrost #MaliGPU #OpenSource
Announcing Avro698. A British English compatibility layer for #Vulkan github.com/zoenolan/Avr...
The SDF brick clipmap in full action. Debug color by level. Dirty bricks highlighted with white tint. Realtime inspection of volume atlas allocations, with same debug colors(end of video).
I think I'm ready to plug the raymarchers back in now! :)
#gamedev #indiedev #vulkan
New driver, who dis? 🚀
#AMD is giving Linux pros the keys to the kingdom with new low-latency #Vulkan Video options for Radeon GPUs. Read more: 👉 tinyurl.com/47yeawxf #Radeon
Extra culling of SDF bricks based on if they contain an isosurface or not. Used atomic min & max during volume render to determine. Example with a sphere between two clipmap levels. The solid sphere also looks hollow due to this culling - which allows for coarser steps. #gamedev #vulkan
I can now select animation keys!😱 Joint animation calculations are really expensive. The animation computation now runs on separate threads, so everything stays smooth ~ no camera stuttering on game update🚀💃 I’m still getting 700+ FPS on my cheap GPU.😊
#GameDev #IndieDev #Vulkan #CSharp #DotNet
now to let (probably force) the opaque foreground pass occlude the emissive pass.. even though it seems interesting to allow glows to ignore occlusion.
^^^ one of the last Q/A things before merging "mittens" into branch "main" probably today or tomorrow
#vulkan #graphics #gameengine #vtubertech