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Posts tagged #mgearframework

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Rig management in viewport.

Rig regions can be individually hidden or isolated. Isolating one region autohides other regions, and xray UI and PV controllers. Also proxy meshes. Feature built-in, no script install/setup for user.

#rigging #technicalanimation #mgearframework

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Bashing together a rig component isolation feature for viewport declutter

#rigging #technicalanimation #mgearframework

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Dog fooding continues: Some minor skinweight fixes. Switched to Standard Shader. Hooked up outfit switch. Bashing some new feature. Getting closer with every new line in notepad++

#rigging #animation #deadlock #mgearframework

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Some fun rigging over the weekend

#mgearframework #technicalanimation #rigging #deadlock

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Funny how "I'll take a quick look" turns into "hours and hours in notepad++"
Now that I know how to mirror the controls for cable component, I can simplify the face rig a bit. Less viewport clutter, less complexity. I'll take the win.
#technicalanimation #mgearframework #rigging

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Quite happy with how this face rig is turning out, especially the Nasal Labial Fold. Just have to wrap it up with post build scripts and default values.

#animation #rigging #FACS #technicalanimation #mgearframework

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How you automate anything, is how you automate everything... something something

#mgearframework #rigging #technicalanimation

"We Go Harder" - Laura Mvula, Mayra Andrade

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Pectoralis major, or an approximation thereof. PlusMinusAverage and UnitConversion nodes do all the heavy lifting
#mgearframework #rigging #technicalanimation

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Everybody loves a ROM test

ROM anim Emilio Serrano CCBYNC4.0
#rigging #technicalanimation #mgearframework

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