In Arcade mode, enemy ships display different emotions, such as when they get really angry.
#3d #3dart #creativecoding #gamedev #scifiart #ethereal #scifi #webgl #webgpu #fps #tps #shooter #space
Latest posts tagged with #WebGPU on Bluesky
In Arcade mode, enemy ships display different emotions, such as when they get really angry.
#3d #3dart #creativecoding #gamedev #scifiart #ethereal #scifi #webgl #webgpu #fps #tps #shooter #space
At first glance, the "Asteroid Hunter" game mode seems simple, but it's not at all easy to stay focused on your target, especially when nearby ships are attacking.
#3d #3dart #creativecoding #gamedev #scifiart #ethereal #scifi #webgl #webgpu #shooting #fps #tps #space
New game page: golden3dworks.itch.io/aethereal-dr...
#3d #3dart #creativecoding #gamedev #scifiart #ethereal #scifi #racing #webgl #webgpu
Combat ship close-up. #3d #3dart #creativecoding #gamedev #scifiart #ethereal #scifi #racing #webgl #webgpu
New game modes, such as Space Race, are currently in development and will be available in the final version of the game.
#3d #3dart #creativecoding #gamedev #scifiart #ethereal #scifi #racing #webgl #webgpu
Running a few more advanced stability tests for the upcoming #WebGPU physics engine - Thanks "Domino" Tim for the patterns!
Some months ago when learning about Test-Driven Development, I wanted a way to visualize what was going on, so I built this Test Grove. Each tree represents a specific section of the codebase. Green apples are passing tests, red are failing. @threejs @webgpu
#webgpu #claudecode
Finally, chair-o-plane safety testing can be done from the comfort of your browser. Thanks, #WebGPU!
Stacks! Low stacks, high stacks, lots of stacks! Cloth, ropes, bridges, springs! 50,000 block destruction in realtime! The #WebGPU physics engine, based on last year's SIGGRAPH "Real-Time Live!" winner AVBD, is almost here. Follow for updates!
Transformers.js v4 Ships WebGPU Runtime for Browser ML
awesomeagents.ai/news/transformers-js-v4-...
#Huggingface #TransformersJs #Webgpu
Transformers.js v4 Ships WebGPU Runtime for Browser ML
awesomeagents.ai/news/transformers-js-v4-...
#Huggingface #TransformersJs #Webgpu
Kiln also has experimental OME-Zarr support. This is the Beechnut — a 3 GB micro-CT scan streamed directly from a public OME-Zarr store into the browser. No preprocessing, no conversion. github.com/MPanknin/kil...
#WebGPU #OMEZarr #VolumeRendering
A TypeScript-powered 3D architectural editor with React Three Fiber + WebGPU that lets you design buildings in the browser with proper spatial relationships and state persistence.
https://github.com/pascalorg/editor
#TypeScript #WebGPU #Architecture
either #WebGPU doesn't work on firefox or my gpu is outdated.
We build WebGPU particle simulations after hours — 3M particles, strange attractors, slime mold networks, artificial evolution. All running on your GPU, zero dependencies. I've never seen any of them. Now they're live.
#WebGPU #creativecoding #AI #programming
We are going to be learning how to use #webgpu in #cpp to draw things to the screen www.youtube.com/watch?v=WFWd...
#WebGPU should be enabled by default in Firefox !
#WebGPU tool, I am looking for a few testers.. Please if you do try it let me know if you have any questions, issues or suggestions.
lardratboy.github.io/nested/neste...
The best #Web3D I've seen in a LOOONG time.
So good. https://fractalworlds.io
#WebGPU #WebGL #WebXR
WebGPU + WASM is finally bringing 'pro' video editing to the browser. Forget heavy desktop installs; the goal is to be the 'Photopea of video.' But can a browser really handle 4K timelines without choking? The tech stack says yes, but the reality is more complex. 🎬 #webgpu 1/5
Professional video editing, right in your browser? WebGPU and WebAssembly are making it a reality, bringing desktop-class performance and GPU power to the web. See how!
thepixelspulse.com/posts/professional-video...
#webgpu #webassembly #wasm
Wonderland Engine Foundations course in Gamedev.js Jam 2026
Win THIRTY Wonderland Engine Foundations courses in #GamedevJS Jam 2026!
gamedevjs.com/jam/2026/#wo...
#gamedev #gamedevjs #Wonderland #WonderlandEngine #foundations #course #WebXR #WebGL #WebGPU #webgamedev
Stressing out, didn't realize #webgpu in Linux was all software rendered still. This is going to be like video encoding isn't it, going to be a half or full decade of everyone else having support but not us?
Trying to enjoy Bruno Simon's site:
bruno-simon.com
Some in-progress screens of the billboards in use:
#webgpu